Using spotlights in the interior portion of your base makes a big difference. Then I did the same thing to get that number to 10. That may sound high, but for base defense, I had 30+ workers in my base with melee weapons that could support my group if anyone broke through, and I wanted 6-7 rangers be turret specialists. Rush this research in the beginning. Some towns have a price market on copper higher than 100%, so if you can find one you can make even more money. Martial Arts – At high levels, martial artists are exceptionally strong. Its presently unclear to me if this is applies to ranged attacks, or whether they get a separate single attack slot. Rarer heavy weapons like the falling sun may be doable with prosthetic limbs, but I have not tried this. This is arguably more realistic but I haven’t tested it yet. The added benefit being that you don’t have to deconstruct/rebuild your wall. In particular, these other potential spots are worth checking out if you don't like our top picks: The river between Clownsteady and the Waystation: Usually lacks iron but has all your … The mod adds a large amount of content and makes the world more dynamic while attempting to remain lore-friendly in all aspects. Autohauling only collects a minimal number of resources at a time. Kenshi Kaizo is a large overhaul mod intended to make the game more interesting for repeat playthroughs. They are also going to be your armor and weaponsmith specialists. Having one good source should be sufficient throughout your playthrough. Probably the most notable faction for new players at the start is the Holy Nation, which provides great safe farming regions, and controls a large portion of the early access parts of the map but has strong preferences for male Greenlanders ONLY. Penalty to robotics repair so they can’t double as easily. Naval Base Kitsap . After Kenshi’s success on Steam Greenlight’s Early Access in 2013, Chris was finally able to afford to get a team together by Summer 2014. Beginning Stage Income Sources:Before you’ve set up your base, you will need to be making money. Iron, Fertility, Space – For pretty much the entire game you’re going to need a lot of food and iron, so these should be priority considerations. bedsex v.03.zip Pole_struggle v.03.rar August 24, 2019; 558 replies 11 Kenshi. You need to either be in a town (preferred method) or near one, so you can benefit from city consumers. Initially, use one of the town buildings you bought for your setup in Squin. 256 Squad Limit – Strong recommend as soon as your squad is getting to the 20 person limit because this will expand it to 50. For reference, these are two images of my early killzones: Even on your early killzones, it’s a good idea to create a second gate in front of it so that enemies stop before arriving at your killzone (example at the bottom of the section). Too small, and it won’t be sustainable. As of patch .24, you are able to construct buildings and interior items. Note – There are two types of backpacks that allow humans to stack, they come with significant combat penalties: 1) Wooden Backpacks, and 2) Trader Backpacks. For reference, compare the farms shown above, with the use of lamposts in Fusiara’s smaller base. Hive Soldier – No penalties, good movement, etc. but since I didn’t do that, I can’t speak to it. (1) Copper MiningThis will likely be your primary source of income throughout the early and middle portions of the game and can drive your economy for the entire game if you want. Giving someone an eagle’s cross before thats done is just guaranteeing that hes going to blow off an ally’s arm or leg. Save my name, email, and website in this browser for the next time I comment. In arid environments, wheat farms only produce at 60% efficiency so you’d need an incredible number of them to get to 40 bread. It is indeed, Kenshi 1.5. Then get familiarized with the city’s layout. Created a video for those of you who wanted to know more about the actual base-building this game has to offer and what challenges you may face! Heavy Weapons – Long, outdoor weapons which cause cutting and blunt damage and train your strength, attack, and defense. The exact amount of farm space that you’ll need is determined by your actual or projected faction size and the environment (covered in Sect. Speed: Combat move speed multiplier of .9; Move Speed 16-25. Kenshi is a single player sandbox PC game set in a vast and atmospheric ‘Sword-Punk’ style open world. It was something I chose to do anyway because I wanted my town to be self-sufficient. Shops have more items – I have mixed feelings about this one. Skeletons – No combat bonus but robotic limbs protect from fist damage, and they have no penalty to dexterity. If you want to setup shop and start your own community, you need a good starting location. (3) Mining – You want your miners and processors to be safely within the confines of your settlement. Skeletons – No penalty to medic skills, plus the bonus to robotics repair allowing them to do both healing roles. Where they can be purchased: They will occasionally appear for sale at Hive Settlements and Tech Hunter Waystations and Towns, and are guaranteed to spawn at a shop in World’s End, and at the Scraphouse near Black Desert City. This is a different way to play that essentially forgoes the base (at least until you've spent plenty of time on tech and crafting). @KainYusanagi pointed out that because dried meat is a fairly inefficient food source (has very low NU value, certainly compared to Rice-based meals). However, katanas have stiff armor penalties and you pretty much. Please note that the Thief Fences are the ONLY places you can sell Hashish for the profit. Raids are very infrequent and when they do come the acid proves a powerful defense. They also cause bleeding. However, they are the most attribute dependent fighters in the game; as they receive no benefits from a weapon, their skills are entirely dependent on a character’s martial arts level, toughness, and strength. If you can avoid this, do so. Within this group, you want to narrow down people who have the highest stats trained up – so for me, a lot of these guys were miners who had been early responders to raids and had built up 20+ toughness. Reactive World – Awesome mod for the mid-endgame which will make the world more dynamic. There's one particular building strategy that can be really useful here. Robotic limbs are able to wield the heaviest weapons in the game effectively once strength is built up. +20% Experience Bonus: Cooking, Farming, Science. Character Creation and Start Choice I started as a lone wanderer, which is what this guide will focus on as it is the standard start. (2) ShekHorned, rocky looking humanoids. We show you the 5 best overall locations, and then look at several other options to consider in subsequent playthroughs. Remember that if you use the “defensive” skill, it automatically boosts your defensive stats by 20 which makes leveling said stats a LOT slower (because it considers those stats artificially higher than they are). So for a plank that weighs 12 kg, you’d need at least 24 strength to wield it at all. Blood Level 50 with a Bleed Rate of .3 and a Heal Rate of 1. You can then drop it, re-steal it, etc. Training FightersI’m going to spend most of this section focused on out-of-base fighter training through war party ventures. To this extent: Nearly all cities have been reworked in layout, appearance, lighting and apparent function. Just remember that failing (in lockpicking or anything else) is FINE, it builds your skill, but you need to have a high enough skill to be able to pick the lock in the first place. Posted on March 8, 2019. Although some do. The market multiplier for all items is variable, but on average are as follows: Note – Use your prospect tool on the bottom right hand of your screen to find resource nodes, and rely on the colors, not the numbers. But after you’ve done that, my only recommendation is to have fun bringing your own story to Kenshi. Some biomes contain multiple environments within them. It's all too easy to starve, run out of water, or get slaughtered by wandering enemies. So you essentially lose one of your companions for mining purposes. Hive Worker – Engineering bonus; plus movement and athletics bonuses. Some Notes on ModsThere are a lot of awesome mods in the workshop that you’ll no doubt want to look into eventually – I didn’t want to use them until I had played through the game a bit. You may be able to sell these items directly to vendors, but just to be safe I’ve always sold to the thief fence who you have access to once you’re a member of the Shinobi thieves. If you have the tech for towers, you can build the walls into them (if they’re flat, not if they’re circular), or you can do what I did which was save a place a spot for them within the walls so that they can shoot down into the killzone and also cover the base if there is a breach. BUT this significantly changes the game in other ways, because shops will now regularly sell rare items and blueprints that they don’t typically stock. Nous vous dévoilons aujourd’hui les configurations PC requises pour faire tourner Kenshi sur votre machine. From penniless wanderer to leader of a thriving empire, your journey in Kenshi will be a truly epic one... if you can survive long enough to start building a settlement that's worthwhile. You don’t need that much, it just changes how you go about training them. 1.starter base. We also use third-party cookies that help us analyze and understand how you use this website. Pause is your friends. If you see that you have a 100% chance of stealing it, do so. -20% Penalty: Dexterity, Athletics, Dodge, Farming, Labor, Robotics, Science, Stealth, Thievery. Reduce your key entrances to 1 or 2 – Don’t worry about time lost traveling. You need a total of 32 cores to research everything in the game. Their strength bonus and dexterity penalty means giving them slow hitting power weapons like the Plank, makes sense, once they are developed enough to wield it. who you can afford to take off their assigned tasks for lengthy exploratory ventures. Typically requires 2 characters. If you’re having issues with raids and saved yourself the space (I didn’t, really), a second U shaped killzone section is a great way of ensuring that enemies die before they get into your base and will allow you to keep the gates perm open so that enemies are funneled where you want them. 1.4GB ; 268-- 15 . This one is explicitly about how to use prisoners as training material, this one discusses much of the same stuff and gets into stat development, this one goes into a bunch of different things including war party composition. First, I’ll show you two examples posted by Fusiara on Reddit that I liked in particular, and then I will go into some strategies and ideas for building a base yourself. If you have anything you want me to discuss in more detail, please feel free to leave a comment. In some ways, they’re the easiest to internally train bc you don’t have to worry about bleed damage to prisoners (or the fact that they’re equipped, etc.). Arid – Desert; Good for growing cactus. 6) Robotics – Crafting, Skeleton Repair, etc. Further east of our first plateau base location listed above, this spot with Greenbeach to the east and Waystation to the west is an easily defensible plateau rising directly above a river. Most items are kept in locked storage containers, so you will need to have trained up each of your theft skills to take them on. A Shek warrior due to combat bonuses, even though I think they get targetted by the Holy Nation so that might limit you for early recruiting and trade in the central northern portion of the map, or 2. That picture is an impossibly small thumbnail btw. Will update this with some testing. For the setup above, I am near one Holy Nation city, multiple Shek cities, Hub (Independent), and numerous Hive settlements. Speed: Combat move speed multiplier of 1; Move Speed 18-27. The toughness bonus is nice because the penalties to armor/slots are rough early on. 3x Attack Slots – Discussed earlier, this will change combat dynamics to favor larger groups. As such, they take a long time to develop and maybe inferior practical choices compared to the rest of the list. In terms of resources, this is probably the single best location in the game, as you get iron, stone, copper, and extremely high fertility for an arid region. They have no penalties to cooking and smithing. Greenlanders – The jack of all trades, they have no penalties – meaning they can fill any combat or job role – can wear all armor and even if they don’t have a bonus they can still develop the skills just fine. Let us know your favorite spot in the comments below, then take a look at the rest of our Kenshi guides here: Ty splits his time between writing horror fiction and writing about video games. After 25 years of gaming, Ty can firmly say that gaming peaked with Planescape Torment, but that doesn't mean he doesn't have a soft spot for games like Baldur's Gate, Fallout: New Vegas, Bioshock Infinite, and Horizon: Zero Dawn. He has previously written for GamerU and MetalUnderground. He also writes for PortalMonkey covering gaming laptops and peripherals. Not sure where to start building your base so you are immediately killed by bandits or run out of resources? We show all the best starter locations! The Longest Games to Sink Hundreds of Hours Into, 11 More NSFW Nude Mods From Your Favorite Games, Kenshi Review: A Divisive, Demanding Adventure, How to Build and Manage a Squad in Kenshi, How to Become a Competent Fighter in Kenshi. If you followed my roadmap, you will ALWAYS want to have some guys working on this as it trains their labor skills which will be useful later on, and is the safest source of income. One of the early mistakes I made was to equip people based solely on sell price. Hive Worker – Laboring bonus, Movement bonus, athletics bonus. I’ve discussed strats for autohauling and mining throughout this guide, particularly in the faction economy and autohaul sections, so please look at those for specific ideas about storage locations (either in town or adjacent to the vein). In my sample playthrough, I was able to sell Hashish directly to the neighboring Hive Settlements, but the markup was not super high. Its really awesome to have sellers with significantly more Cats to spend on your copper and goods. It’s a long city, with a single gate along its walls (see circle 2 in screenshot), at one end of it. Greenlanders – Clear winner, with only 20% bonus to cooking in game.